Deadly Dutch High — Interactive Visual Novel
A choice-driven extension of the DDH story world. The project has already begun in TyranoBuilder and is being structured as a multi-part experience rather than a single disposable demo.
PLAY · SURVIVE · CHOOSE · DISCOVER
The playable side of SinsAuthors Universe™ brings the worlds beyond the page through visual novels, supernatural survival horror, browser experiences, hidden site events and future tabletop projects.
CURRENT PROJECTS
These are active development directions. Release dates and store listings will only appear here once they are ready to be announced.
A choice-driven extension of the DDH story world. The project has already begun in TyranoBuilder and is being structured as a multi-part experience rather than a single disposable demo.
A top-down supernatural survival-horror project set inside Dutch High. It keeps the school readable and atmospheric while the building, enemies and supernatural events make every hallway feel unsafe.
The Watcher: one threat can move when it is not being observed. The larger game architecture is being kept open-ended so future enemies, quests, case files, abilities, collectibles and loot systems can be added without rebuilding the core.
HOW PLAY FITS THE SITE
The website stays the central home even when a commercial game eventually launches elsewhere.
Free promotional games, small interactive scenes, hunts and experiments can live directly on SinsAuthor.ca.
Full commercial games can use Steam for distribution while their lore, trailers, screenshots and development pages remain connected here.
READ, WATCH, LISTEN, PLAY and EXPLORE can lead visitors through the same world without forcing every project into a separate website.
Game projects can grow through new chapters, routes, case files, characters, collectibles and future expansion content.
TABLETOP PROJECT · IN DEVELOPMENT
A card-game project is also being developed for the SinsAuthors Universe. The final rules, supported worlds, release model and physical/digital format are not locked yet, so this page will remain the official development home until those details are ready.
SITE-WIDE INTERACTION
The reusable SinsAuthor event engine already supports the idea behind hunts like the Hidden Pumpkin. Future events can reveal collectibles, seasonal discoveries, hidden lore or promotional surprises across selected pages.
DEVELOPMENT BOARD
Projects move from concept and prototype through testing, public previews and eventual release. Store links and dates will be added only when they actually exist.
KEEP EXPLORING
Explore the lore behind the projects or return to the Library and follow the stories from the page first.