PLAY · SURVIVE · CHOOSE · DISCOVER

Step inside the stories.

The playable side of SinsAuthors Universe™ brings the worlds beyond the page through visual novels, supernatural survival horror, browser experiences, hidden site events and future tabletop projects.

2 DDH games in development 1 card-game project ∞ room to expand

CURRENT PROJECTS

The worlds already becoming playable.

These are active development directions. Release dates and store listings will only appear here once they are ready to be announced.

IN DEVELOPMENTDDH · VISUAL NOVEL

Deadly Dutch High — Interactive Visual Novel

A choice-driven extension of the DDH story world. The project has already begun in TyranoBuilder and is being structured as a multi-part experience rather than a single disposable demo.

Branching choices that can change routes and consequences. Relationship and hidden variables that can shape later scenes. Multiple outcomes with room for future parts and DLC. Late-night horror events such as whispers, footsteps, visual glitches and rare jump-scare moments.
Explore the DDH World Commercial Steam release planned
PLAYABLE PROJECTDDH · SURVIVAL HORROR

DDH: Night Shift — Chapter 1: The Locked Floor

A top-down supernatural survival-horror project set inside Dutch High. It keeps the school readable and atmospheric while the building, enemies and supernatural events make every hallway feel unsafe.

FlashlightBattery management FearPsychological pressure HealthInjury and survival InventoryKeys and special items Safe RoomsTemporary breathing space Ward PuzzlesSupernatural locks

The Watcher: one threat can move when it is not being observed. The larger game architecture is being kept open-ended so future enemies, quests, case files, abilities, collectibles and loot systems can be added without rebuilding the core.

DDH Lore & World Browser/static build direction

HOW PLAY FITS THE SITE

One universe. Different ways to enter.

The website stays the central home even when a commercial game eventually launches elsewhere.

01

Browser Experiences

Free promotional games, small interactive scenes, hunts and experiments can live directly on SinsAuthor.ca.

02

Steam Releases

Full commercial games can use Steam for distribution while their lore, trailers, screenshots and development pages remain connected here.

03

Story Connections

READ, WATCH, LISTEN, PLAY and EXPLORE can lead visitors through the same world without forcing every project into a separate website.

04

Expandable Systems

Game projects can grow through new chapters, routes, case files, characters, collectibles and future expansion content.

TABLETOP PROJECT · IN DEVELOPMENT

SinsAuthors Card Game

A card-game project is also being developed for the SinsAuthors Universe. The final rules, supported worlds, release model and physical/digital format are not locked yet, so this page will remain the official development home until those details are ready.

Future updates can reveal card artwork, rules, previews and release information without promising mechanics before they are finalized.

SITE-WIDE INTERACTION

Hidden events can become part of the story.

The reusable SinsAuthor event engine already supports the idea behind hunts like the Hidden Pumpkin. Future events can reveal collectibles, seasonal discoveries, hidden lore or promotional surprises across selected pages.

DEVELOPMENT BOARD

No fake release dates. Progress first.

Projects move from concept and prototype through testing, public previews and eventual release. Store links and dates will be added only when they actually exist.

DDH Visual NovelActive Development
DDH: Night ShiftPlayable Prototype / Development
SinsAuthors Card GameDevelopment Concept
Site Hunts & EventsEvent Engine Active

KEEP EXPLORING

Every game starts with a world.

Explore the lore behind the projects or return to the Library and follow the stories from the page first.